Worrell's design and development of the Gruve activity tracker. Worrell's design and development of the Gruve activity tracker.
MUVE

Muve to stay fit

Skills Used
Research & Strategy, Prototyping, Industrial Design

Obesity is the second leading cause of preventable death in the United States. This epidemic affects more than 60 million Americans. And many of them face increasingly more dangerous and costly health problems as their conditions worsen. For some, effective treatment can come from something as simple as staying active.

In his research at the Mayo Clinic, Dr. Jim Levine observed that if a patient remained active throughout the course of the day, his/her metabolism was less likely to drop. Concluding that the benefits of what is now known as non-exercise activity thermogenesis (or NEAT) could be realized by means of simple, in-the-moment prompts, Dr. Levine set out to create one of the world’s first wearable activity trackers.

Worrell's design and development of the Gruve activity tracker.
Worrell's design and development of the Gruve activity tracker.
Worrell's design and development of the Gruve activity tracker.
Worrell's design and development of the Gruve activity tracker.

Our Approach

Given the lack of relevant devices on the market, Dr. Levine’s wearable device (the Gruve) needed to be a custom-built device that could monitor and measure an individual’s every movement in a 24-hour period. The product also needed to deliver an alert to the individual before his/her metabolism slowed.

Worrell’s Technical Design team sourced a tri-axial accelerometer to measure each movement. They also identified a low cost pairing component to remotely link the device with the user’s web-based portal to store and synthesize daily activity.

At the same time, Worrell’s Industrial Design team created a novel form factor that could unobtrusively affix to any clothing. A mild vibration was included to prompt the user into action, while a LED array at the top of the device communicated the individual’s daily progress using colored lights.

Key Activities

Ergonomic Assessments

Target Costing Exercises

Ethnographic Research

Ideation

Illustrations

CAD Modeling

Branding

Colors, Materials, Finishes Schemes

Parametric A/B-side Finishing

Electrical Development Oversight

Functional Prototyping

Manufacturability Assessment

Bill of Materials

Supplier Recommendations

Pilot Build Oversight

Results

Dr. Levine’s Gruve became the flagship product of a venture-backed wearable technology company, called Muve. The product offered unique activity data with an aesthetic, user-friendly design. It has been a valuable tool to corporations who wish to reduce insurance premiums through holistic wellness initiatives.

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